package shortcircuit.basics;

import java.awt.Graphics;
import java.awt.Image;

/**
 * A PowerUp acts as an item that is given to the user, helping the user advance in the game.
 * Three can be stored at a time, each with a special property attached.
 * 
 * @author Kevin Lewi
 */
public abstract class PowerUp
{
	public PowerUp()
	{
		
	}
	
	public void getGraphics(Graphics g)
	{
		g.drawImage(getImage(), 0, 0, null);
	}
	
	public abstract Image getImage();
	public abstract String getName();
	public abstract Image getSelectedImage();
}
